Thank you for visiting my personal website.
Here you will find my portfolio and a bit about myself:
When I learned there was a study focussed on game development, it immediately grabbed my curiosity. I loved playing games, but didn't know how they where created. I felt I could use my creativity in this study and there were a lot of unknown things to learn and master.
Throughout my studies I acquired a broad knowledge base regarding game development. After my studies I specialised in technical art. I took an advanced rigging course which upped my toolset with regards to rigging and through my work at Joravision I discovered the power of code and scripts.
My interest in rigging and animation stems from the fascination of bringing something to life and making it feel real and believable even though nothing like it exists in the real world.
The last 2 years I've worked for dovetail games in England as a Technical Artist. We developed Eurofishing in Unreal Engine 4, which has given me valuable experience with that engine. I have been solely responsible for the character rig, creature rigs and shaders before and after release. I've also developped scripts for our animator and have worked on environmental tools like the time of day system and the landscape material painter.