In a team of 4 we developed game prototypes combining several new hardware technologies. These were used as demonstration material for experiencing the hardware through interaction.
I've mainly focused on user and hand interaction. I created modular interaction components that could be easily configured and added to your game.
I also set up game flows and coordinated the team with planning and external communication.
A Breakdown of the reel can be read in the youtube description.
Technical Art show reel 2016
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The (technical) art of creating a fishing game
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Horizon forbidden west
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Monster Salon VR - game jam
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